![]() Some interface have seen major overhauls, like the commander customizer features tabs for each step.Īlthough this generation of gaming console has been around since 2013 the hardware still holds up compared to the PCs we need to support. Tom Bird was involved heavily in the first combat proof of concepts. Console Interface Team: The core UI team consisting of Nick Windig and Joren Bolhuis has done a very good job at ensuring all the interfaces work well with controller, in combination with Rick and the gameplay team.Console Tech Team: Michel Paulissen and Rick van Miltenburg joined the team and together with Arno van Wingerden and Lascha Lagidse they made the tech foundations to make our engine multi-platform and ensured that game is compliant with certifications.When we started integrating Console in development, we launched two initiatives. ![]() Stellaris’ console version was slightly ahead of us and its progress was inspiring. Paradox provided the support we needed on a variety of fronts: Publishing, QA, Marketing, Budgets etc.
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